At MPC New York City, Tobey works as a VFX Supervisor at MPC New York. Tobey Lindback began his career as a 3D artist while attending school in Sweden, and soon after specialized in compositing after seven years as a 3D generalist. He has worked for renowned studios and on highly recognized projects across Sweden, the UK, and the US. His relationships with companies like Fido, Jellyfish Pictures, Nexus, and more Analog and The Mill, has allowed him to work with clients, from Nike, to Heineken, to Mercedes, and beyond. Having worked mostly on high profile TV commercials, Tobey is a proud member of The Visual Effects Society and British Academy of Film and Television Arts.

What piece of video/television has recently inspired you?

I recently watched Mindhunter, in which you embark on a journey to dark places you don’t get a glimpse of too often. I’m a sucker for biographies—books, films and documentaries, so I found this show quite captivating. Also, I recently watched a documentary called “Tickled,” and if you haven’t seen it, you should. It’s a story that gets more strange as you go, and has a surprise around every corner!

What is most exciting for you at the moment within your industry?

Keeping up with all things new in every area—at least in the Visual Effects industry—is a job on its own. However, it’s interesting to see where VR is heading. I believe we haven’t seen everything yet and there is so much in that world that has yet to be explored. When I was a young 3D artist, people talked about GPU rendering, saying “wait until that’s here.” It’s here now, and moving fast. There is so much brilliant work out there.

What is one thing the Telly Awards community should know about you?

I play drums in the coolest band in New York City: Sister Thieves. Also, I used to be able to do splits, but that’s all in the past!

What is a piece of work you are most proud to have worked on?

There are so many that are unique in their own way. I’ve been a part of many award winning and nominated projects over the course of my career, from The Telly Awards, VES, Ciclope, AEAF and more, and I naturally feel proud of those. However, I’m quite proud of the cinematic trailer we did here at MPC New York last year for the game “Shadow of War,” which consisted of 120+ shots that we completed for a long, multi-platform epic piece. The game is a success and so was our work and I’m proud of everyone involved on that job.